- Star Trek: The Next Generation - A Final Unity Download Game For Windows 7
- Star Trek: The Next Generation - A Final Unity Download Game For Computer
- Star Trek: The Next Generation: a Final Unity walkthrough - solution - by Steve Commisso from The Spoiler Centre collection of faqs for games.
- 'A Final Unity' is an adventure game based on the hit TV Series 'Star Trek: The Next Generation,' featuring a combination of simulation and traditional adventure game elements. Summary Short summary describing this game.
- Nov 15, 1994 - while generating county revenue. Making a final recommendation to Chancellor. Show of unity, President. This the next time you consider not stopping at a stop sign. Presented by S.T.A.R. (Students Teaching Alcohol/Drug Responsibility). Campus Pool, in a game. Back on track.”.
There are quite a few Star Trek adventure in the wild, some that focus on the original crew and some that focus on the Next Generation TV series. This particular adventure game here, Star Trek TNG: A Final Unity is probably the best traditional adventure for the NG series.
Huggybaby's 'How To Play the DOS Game 'Star Trek: The Next Generation - A Final Unity', Under Windows XP, At Best Speed, Without the CD, With No Installation and No Setup Configuration in 7 (Moderately Easy) Steps'This is known as a tricky game to install and get working well. All the older methods around are lacking, involving obsolete or extraneous steps, and none take into account the latest emulation software versions.
But I've created a unique method which is the distillation of all previous methods plus my own experience and observations. I think it's the best procedure possible in terms of ease of use and results. As of Sept. 2007 it's certainly the newest. LOL
This procedure is tested and works a treat with DOSBox 0.72, DOS/32A 9.1.2 and D.O.G. 1.54. This procedure is easier than it was a couple of months ago because the new DOSBox doesn't need a CD drive mounted, eliminating that confusing step, and the latest DOS/32A provides a nice speed boost!
So READ ON and soon you'll be ready to play this game at full speed under Windows XP with no need to mount any drives, no installation and no setup configuration...
INTRO:
To get the game running in DOSBox I have found the simplest method possible. When done, configuration consists of pointing to the game's .exe file and adjusting the mouse sensitivity.
In this example I will run the game from F:STFU. This game will run from any drive or folder you choose.
PROCEDURE:
1) Insert your Star Trek: The Next Generation - A Final Unity CD ROM into your CD ROM drive, or mount the .iso file using Daemon Tools or the equivalent.
2) Copy the entire contents (including subdirectories) of the CD into a folder on your preferred hard drive, say 'F:STFU'.
You are now done with your CD/ISO file and may put it away.
-----CHECK: At this point there will be no SETUP.exe or STTNG.exe files in the STFU directory, only an Install.exe.-----
3) Find STTNGINS.ZIP and extract it into the STFU folder.
-----CHECK: If you do it right you will be asked to overwrite the MEMCHECK.OVL file. Accept it or not, it doesn't matter (BUT if you're not asked then you didn't extract to the proper location).-----
-----CHECK: You now have the important STTNG.EXE file in your F:STFU folder.-----
4) In your STFU folder, open 'STTNG.INI' with Notepad
and make a copy somewhere.
The original looks like this:
Code: |
; Star Trek: The Next Generation, IBM Version. Audio=None Port=0x220 IRQ=0x5 DMA=0x1 Video=HI8 Sound=OFF Music=OFF Voices=OFF Movies=OFF Advice=0x0 VolMusic=0x7fff VolSound=0x7fff Dialogs=ON Scale=ON DPixel=OFF Path=. CD=. UniVESA=OFF |
Now, paste the following over the preceding:
Code: |
; Star Trek: The Next Generation, IBM Version. Audio=SB8 Port=0x220 IRQ=0x7 DMA=0x1 Video=HI16 Sound=ON Music=ON Voices=ON Movies=ON Advice=0x1 VolMusic=0x7fff VolSound=0x7fff Dialogs=OFF Scale=ON DPixel=ON Path=. CD=. UniVESA=OFF |
And save your newly configured STTNG.INI file.
You have just bypassed the setup procedure! (Believe me, it sucks to run. See the PS at the end of this article for more.)
Note that this turns everything on and sets your SoundBlaster to 220, 7, 1, which is the DOSBox default. Now Soundblaster 16, Base 220, IRQ 7, DMA 1 should work from DOSBox.
Don't bother turning on VESA.
Also notice that you didn't have to futz with the path.
5) In your STFU folder, make another folder called 'SAVEGAME', or you won't be able to save games!
-----CHECK: There is now a F:STFUSAVEGAME folder!-----
6) STARTREK uses the musty old DOS4GW DOS extender. For better speed and reliability we can upgrade it with a newer one (DOS/32A), but not directly, because it's hidden inside the STTNG.OVL file.
NOTE: If you do decide to modify the STTNG.OVL file, BE SURE TO KEEP THE ORIGINAL, because there may be a bug.
If, after you beam down to Allanor the game crashes, you have the bug, and this can be fixed by switching back to the original .OVL file until you get past this point in the game.
Many thanks to Oldtimer who reported this bug and its solution HERE.
If you choose to try the extra speed of DOS/32A, you can use the STTNG.OVL file that I have rebuilt and tested from HERE.
If you use mine then extract STTNG.ovl from STTNG_ovl_DOS32a_912.rar and put it in
your STFU directory, after renaming the original.
You will be replacing a 1,954KB file with a 1,756KB file.
OR, you can rebuild your own STTNG.OVL with DOS32a 912 from HERE using Example 3 from HERE.
7) FINALLY, (whew!) because of everything you've done, it's now very simple:
In the DOSBox frontend of your choice (I'm using DOG 1.54), make a profile and choose F:STFUSTTNG.EXE as the exe FileName.
And, for this game (Important), set your DOSBox Mouse Sensitivity to something like 500%
That's it, you're ready to play! No need to mount any drives! No Installation! No Setup configuration! No Compatibility Mode! No installing Windows 98! No VDMSound! No MoSlo!
Enjoy!
Huggybaby
8) My DOSBox Tweaks.
I have a 950 MHz AMD machine, but I want my game to look good too!
These settings will work on faster machines just as well.
To get more responsiveness and better looks, try these DOG/DOSBox settings:
SOUND: All sound hardware off except SoundBlaster and MIDI
DOSBox: Focused Thread Priority = Highest
Mouse sensitivity needs to be cranked up for this game.
INPUT DEVICES: Joystick = None
CPU: CPU Cycles = Max (try Auto), Dynamic (try Full if jumpy)
DOS: XMS and UMB = On, EMS = Off, HMA = 63 MB (try less)
Leave DOS32a off because it must be replaced manually for this game.
SCREEN SETTINGS: Fullscreen, 1024x768, VGA, Direct Draw
SCALER: NO Scaler, Keep Aspect Ratio
PS If you want to run the original installer for some sadistic reason, you'll have to get past the 'CD Too Slow' error. There used to be a replacement Install.exe available from emulator-empire.com to bypass that warning, but sadly that site is now gone. If you have a copy let us know.
Please let me know if this helped you or if you have suggestions. It will make us both feel good!
Star Trek: The Next Generation - A Final Unity Download Game For Windows 7
Last edited by Huggybaby2 on Tue May 05, 2009 10:36 pm; edited 6 times in total
5. Star Trek: The Next Generation – A Final Unity (1995)
Of all the Star Trek games on this list except for one, which we’ll get to shortly, A Final Unity best captures the spirit of the franchise. With beautifully rendered graphics and voice acting from the entire cast, players guide the crew of the Enterprise-D through a story that fits perfectly with the tone of Star Trek: The Next Generation. The Enterprise must intervene to stop a war, find clues left behind by an ancient civilization, and truly explore ‘strange new worlds.’
Star Trek: The Next Generation - A Final Unity Download Game For Computer
The gameplay is mostly linear, but players are free to take their time exploring the Enterprise, conversing with the crew, and even visiting the holodeck. The game deftly combines aspects of adventure, puzzle, and strategy games via challenging away missions and real-time 3D space combat, and players are rewarded for completing missions with great looking (for the time) 3D-rendered cutscenes. By the time the ending credits roll, you’ll feel like you’ve just lived through an episode of The Next Generation.